The Gamers: Dorkness Rising
2008 · 105 MIN · IMDB 7.3 · 3,398 VOTES · DIR. Matt Vancil
Overview
All Lodge wants is for his gaming group to finish their adventure. Unfortunately, they're more interested in seducing barmaids, mooning their enemies, and setting random villagers on fire. Desperate to rein in his players, Lodge injects two newbies into the party: a non-player character controlled by Lodge, who the power gamers immediately distrust, and the rarest gamer of all -- a girl.
Dialogue Timeline — 1,299 lines
A SAMPLE ACROSS THE RUNTIME — EVERY LINE IS SEARCHABLE
00:02:04 Turn!
00:05:27 Hell no!
00:08:59 How am I supposed to finish a modules based on a adventure
00:11:56 You are going to be a fighter; there are some requirements you have to meet.
00:14:09 Our phylosophy is: "beat it until it stops moving"
00:16:33 Good - You think you can handle that? - Of course.
00:19:04 Oh, right.
00:21:48 ....what he said
00:25:40 Where did you get that tomato?
00:28:58 Wild magic, Sex bomb.
00:33:30 Is that the one that kicked me in the face?
00:37:40 So fast...so strong. Like steel wrapped in silk.
00:41:38 What? It's still early.
00:44:24 Alright. I'll...ah...see what I can do.
00:51:33 Just a general...(????).....
00:54:13 I will smite thee, evildo'er!
00:58:15 Compelled here, thank you.
01:03:02 I think I will examine it more closely.
01:07:51 You have to admit, that mandoline is quite persuasive.
01:12:16 There's a hidden door here!
01:18:00 Quickly now. Hand it over so we may rush it to the cathedral.
01:22:42 Keep that water handy.
01:27:32 ..or giving us magical items.
01:33:11 The shadow?
Cast & Characters
Dialogue Record
Lines indexed1,299
Dialogue density12.4 lines / min
First line00:02:04
Final line01:33:11
Production Record
DirectorMatt Vancil
LanguageEnglish
IMDb votes3,398