Moleman 2: Demoscene
2011 · 90 MIN · IMDB 8.4 · 296 VOTES · DIR. Szilárd Matusik
Overview
In the 1980's, something changed the world forever. Computer technology, mostly due to the appearance of affordable Commodore 64's, entered households worldwide, providing the opportunity for everyone to create digital art. Moleman 2 is about the demoscene subculture, told by mostly Hungarian sceneres, but it features also some other nationalities.
Dialogue Timeline — 697 lines
A SAMPLE ACROSS THE RUNTIME — EVERY LINE IS SEARCHABLE
00:02:46 So it continues, but where did it start?
00:05:48 - and the creativity involved and just being able, the freedom involved to doing whatever the heck you want to.
00:09:30 - And then these groups formed, and the challenge wasn’t just cracking the game anymore
00:12:45 - that are exciting both codewise - by pushing limitations - and also artistically.
00:15:53 - and the audience either likes it or it doesn’t, but at least it has an effect on them.
00:19:38 - all I know is that when I came back from my first party, I thought “Yup, that was it, I’m sold, I gotta go to more of these”.
00:22:40 or that someone would create demos while detached from the main community, publishing works in different places.
00:25:55 - So in a sense it’s like a mental extreme sport.
00:28:56 in full HD resolution, in realtime. Like this one.
00:33:19 - Businesswise, this was obviously a better model
00:38:00 - You had a tape recorder where you could record the music from the television.
00:41:48 - It’s not that complicated, if you learn the fundamentals, you can easily make music on a C64.
00:46:07 that made drawing pictures pixel-by-pixel the fastest way.
00:50:29 It’s possible, however, to find subgenres unique to the demoscene
00:53:48 - And then they took this noise, broadcast it, and you could record it.
00:57:59 - So none of these are simulations of real things, just different methods made to look like the real thing.
01:01:54 - There’s been liveacts at wild compos, meaning it wasn’t projected, but people went up on stage.
01:05:37 - NVIDIA was organizing a demoparty in San Jose, in the US, and they asked Gargaj to host the event!
01:09:58 - We were watching demos like usually late at night with friends and we thought:
01:13:52 - Indeed, that’s the best, when they don’t know you made it and they find out. I think that’s the best kind of recognition.
01:17:29 - There’s still a new generation, but they’re not as numerous as they used to be in the “golden era”.
01:21:02 - They were way beyond games made by professional studios, they were capable of producing better quality.
01:24:24 - Your demo is played, the crowd is jeering, they’ll tell you immediately if it was crap or if it was great.
03:03:03 blinking crap on it, and it just stood there doing it’s thing.
Cast & Characters
Dialogue Record
Lines indexed697
Dialogue density7.7 lines / min
First line00:02:46
Final line03:03:03
Production Record
DirectorSzilárd Matusik
LanguageEnglish
IMDb votes296