How Videogames Changed the World

2013 · 97 MIN · IMDB 7.6 · 685 VOTES · DIR. Graham Proud, Marcus Daborn, Al Campbell

How Videogames Changed the World poster

Overview

From Pong to Grand Theft Auto, Charlie Brooker delves into the history of videogames and pulls out a selection of its most significant titles. From Atari to Angry Birds, How Videogames Changed the World explores how interactive entertainment evolved from a penny arcade diversion into a medium that some believe is art, and shows how it is changing the way we work, communicate and, of course, play. Joined by Jonathan Ross, Dara O'Briain and gaming legends like Will Wright and John Romero, Brooker looks at how videogames have become the most progressive art form of the last 40 years. This humorous and insightful tour will surprise and entertain the uninitiated and dedicated gamers alike.

Dialogue Timeline — 1,839 lines

A SAMPLE ACROSS THE RUNTIME — EVERY LINE IS SEARCHABLE

00:00:00 Videogames, for years the domain of outsiders
00:04:16 Until Pong came along, you would have to sit there and withstand
00:08:39 "Oh, this is really responding to what I am doing."
00:12:34 It was the first time people thought, "Well, why not do this?"
00:16:47 It was like, "Don't know anything about programming? It doesn't matter. Try it, learn, do it, release it."
00:21:00 I have taken off the printer.
00:25:27 create worlds inside a computer, that was just absolutely amazing.
00:30:03 And that's the sickest one, I think.
00:34:01 it was always a couple of button presses away
00:38:10 and then you've got various choices of what's
00:42:22 so each of the colourful characters have their own way of fighting.
00:46:31 That, you know, seems like caveman staff, like being scared of that
00:50:37 which led to Toys "R" Us taking it off the shelves.
00:54:36 But the games industry's treatment of what
00:59:27 the player, in the shoes of a boring cookie-cutter Caucasian
01:04:35 If you look at Korea, for example
01:09:09 make of humankind's poxy existence any more
01:13:04 bit more cynicism than people inside America society do.
01:17:10 and still see a lovely bit of scenery in a lovely new mythical city? Nowhere.
01:21:31 and a new Transformers movie, so that was out.
01:25:41 He looked like a sort of squashed Hugh Grant.
01:29:48 It really communicates to kids.
01:33:35 but perhaps the biggest clue to gaming's future
17:18:01 of sailing ships

Cast & Characters

Dialogue Record

Lines indexed1,839
Dialogue density19.0 lines / min
First line00:00:00
Final line17:18:01

Production Record

DirectorGraham Proud, Marcus Daborn, Al Campbell
LanguageEnglish
IMDb votes685